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Omaha High Low
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  • Third Street
    • Introduction
    • Starting Hands
    • Three of a Kind Wired
    • Disguising Your Hand
    • Ante Stealing
    • Getting Reraised on a Semi-Steal
    • When an Ace Raises
    • When the Bring –In Raises
    • Afterthought
  • The Later Streets
    • Introduction
    • General Strategy
    • How Far Do You Go?
    • Fourth Street
    • Check-Raising on Fourth and Fifth Streets
    • Fifth Street
    • Sixth Street
    • Seventh Street
    • Afterthought
  • Miscellaneous Topics
    • Introduction
    • Position
    • Playing the High Hands
    • Bluffing
    • Slow-Playing
    • Knowing Your Opponents
    • Raising Aggressively
    • The Toughest Decision of All
    • Staying to the End
    • Pairing the Door Card
    • Keeping Track of the Cards
    • Scare Cards
    • An Expert Play
    • Another Good Play
    • Quick Notes
    • Afterthought
  • Introduction
    • Introduction
    • Playing in Tight Games
    • Playing in Loose Games
    • Playing Short-handed
    • Big Games Versus Small Games
    • Running the Game
    • Afterthought
  • Other Skills
    • Introduction
    • Reading Hands
    • Psychology
    • Afterthought
  • FAQ
    • Introduction
    • Starting hands
    • Three of a Kind Wired
    • Disguising Your Hand
    • When an Ace Raises
    • Fifth Street
    • Ante Stealing
    • Getting Reraised on a Semi-Steal
    • When the Bring-In Raises
    • General Strategy
    • How Far Do You Go?
    • Fourth Street
    • Check-Raising on Fourth and Fifth Streets
    • Sixth Street
    • Seventh Street
    • Position
    • Playing the High Hands
    • Bluffing
    • Pairing the Door Card
    • Slow-Playing
    • Knowing Your Opponents
    • Raising Aggressively
    • The Toughest Decision of All
    • Staying to the End
    • Keeping Track of the Cards
    • Scare Cards
    • An Expert Play
    • Another Good Play
    • Reading Hands
    • Psychology
    • Afterthought
  • Basic Strategy
    • Introduction
    • General Concepts
    • More Specific Ideas
    • Afterthought
  • Advanced Strategy
    • Introduction
    • General Concepts
    • Position
    • Low Hands
    • High Hands
    • Your Starting Hand
    • Starting With Big Pairs
    • When You Are First In
    • How To Play Your Hand
    • Play on the Flop
    • When Your Have the Best Hand
    • Afterthought
  • Additional Advanced Concepts
    • Introduction
    • Automatic Play
    • High Versus Low in Three-Handed Pots
    • Loose Games
    • Multiway Versus Short-Handed Play
    • Scare Cards
    • Getting Counterfeited
    • Getting Quartered
    • Playing Against Steamers
    • Playing Against Tight Solid Players
    • Your Playing Style
    • Fluctuations
    • Pot-Limit Omaha Eight-or-Better
    • Afterthought
  • Other Skills-Intro..
    • Introduction
    • Reading Hands
    • Psychology
    • Afterthought
  • FAQ-I
    • Introduction
    • General Concepts
    • More Specific Ideas
    • General Concepts
    • Position
    • Low Hands
    • High Hands
    • Your Starting Hand
    • Starting With Big Pairs
    • When You Are First In
    • How To Play Your Hand
    • Play on the Flop
    • When You Have the Best Hand
    • High Versus Low in Three-Handed Pots
    • Loose Games
    • Multiway Versus Short-handed Play
    • Scare Cards
    • Getting Counterfeited
    • Getting Quartered
    • Playing Against Steamers
    • Playing Against Tight, Solid Players
    • Your Playing Style
    • Reading Hands
    • Psychology
    • Afterthought
  • Contact Us

Third Street

The Later Streets

Miscellaneous Topics

The Game Itself

Other Skills

FAQ

Pokerwiner.com → Omaha high low

Scare Cards

1. Do scare cards help your hand in stud eight-or-better ?

Ans : Usually.

2. Why ?

Ans : Because poker playing hands in eight-or-better are less disguised than they are in high-only seven card stud.

3. Be specific ?

Ans : Hands in stud eight-or-better are more likely to be built around the upcard.

Introduction / Starting hands / Three of a Kind Wired / Disguising Your Hand / Ante Stealing / Getting Reraised on a Semi-Steal / When an Ace Raises / When the Bring-In Raises / General Strategy / How Far Do You Go? / Fourth Street / Check-Raising on Fourth and Fifth Streets / Fifth Street / Sixth Street / Seventh Street / Position / Playing the High Hands / Bluffing / Slow-Playing / Knowing Your Opponents / Raising Aggressively / The Toughest Decision of All / Staying to the End / Pairing the Door Card / Keeping Track of the Cards / Scare Cards / An Expert Play / Another Good Play / Reading Hands / Psychology / Afterthought

Basic Strategy

Advanced Strategy

Additional Advanced Concepts

Other Skills

FAQ I

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