You hold and are looking at a hand like you may want to fold. But these example are not as apparent as the previous examples, since you have a chance to scoop.
or
And if your high hands doesn’t win everything, it still might be good enough to win the high side.
If you’re big pair were against you would play on, as it is now unlikely that a straight or a bigger pair will be able to beat you.
Concept No.2: One-way hands, where you must lose half the pot, are also risky played multiway. For example, in a three-way pot, you need to be a 2-to-1 favorite or better to win your side for a bet or raise to be correct.
Whenever you bet into two people who call, you can win only half a bet. The opponent who wins the other side will get the other half - bet.
Here’s an example. An opponents showing bets, and his most likely hand is three queens. Another opponent calls with your hand is
In this situation, you have only a call. Even though you are a favorite to win your side, you are not a 2-to-1 favorite. (There is an exception to just calling. If you are only a small favorite to win half the pot, but a bet or raise may cause your main opponent to fold, you should precede accordingly. There is more discussion on this idea later in the text.)
Concept No.3: In general, you should fold if it is still early in the hand and someone else is favored over you, no matter what the direction. If you are not a favorite to win at least one way and the pot is not yet large, usually throw your hand away.
But there are some exceptions. Suppose your hand is and you are against an apparent high pair and what you perceive as an eight-high, four-card low.
In this case, you have a good enough hand to take one more card. You also can play marginal hands if they have a chance, even a small one, to win the whole pot. Here’s an example. Suppose your first four cards are
If one of your opponents appears to have a high pair and your other opponent appears to have a better four-card low, you can keep playing.
This is because you have a chance to scoop the whole pot, and if you don’t scoop, you still might win either the high side or the low side.
This concept is why high hands are enormously better in seven card stud eight-or-better than they are in regular high-low stud.
In eight-or-better, high hand can win the whole pot, but without the qualifier for low, they usually can’t do that.
Nevertheless, many players – usually those without much experience – overrate the high hands, especially in full games.
Concept No.4: If you can win only half the pot but have that side locked up, don’t knock out other players. The reason for this should be obvious: You can’t make any more money if the pot becomes heads up.
Concept No.5: Try to eliminate your opponents if this will enable you to win the whole pot. This is more or less the opposite of Concept No.4. In a multiway pot, if you have made a quality high hand, knocking out your opponents is often the correct strategy.
Here’s an example. Suppose you have a big flush on Fifth Street. Your opponent’s show
and
If the player holding the A 5
3
bets, you should raise in an attempt to get the other opponent going for low to fold.
You actually lose a little if the original bettor already has a low made. But if he doesn’t, your chances of scooping have been greatly increased, and your overall expectation has gone way up. You should make this play at every opportunity.
Introduction / General Strategy / How Far Do You Go? / Fourth Street / Check-Raising on Fourth and Fifth Streets / Fifth Street / Sixth Street / Seventh Street / Afterthought